Here are all of my publically released single-level maps. They are listed in chronological order, beginning with the newest at the top. Click the images to open a screenshot gallery for each map.

Screenshots Gallery
SJS2: Outpost

Released: Oct 6, 2010
Game/Port: Doom 2, Boom-Compatible
Map Replaced: MAP01
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Second map in my 'SJS' series. A dark tech base theme, with a bunch of custom textures and a custom MIDI music track. As far as single maps go, this one would have to be my best work (so far).

Screenshots Gallery
SJS1: Streets of Fear

Released: Jun 14, 2006
Game/Port: Doom 2, Limit-Removing
Map Replaced: MAP01
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First map in my 'SJS' series. I can't really remember why I decided to start on a named series of single maps, it may have been to avoid naming issues on idGames, or something. As for the map itself, it's a small section of a dark, demon-overrun town. This was originally going to be part of BloodRust 2, which ended up abandoned. The rest of the maps I had done for BR2 have been remade for Reprisal.

Screenshots Gallery
Deliverance

Released: Feb 3, 2003
Game/Port: Doom 2, Limit-Removing
Map Replaced: MAP01
Download

A large brick'n'metal themed map. It's probably the largest map I've made. It can be pretty confusing, even for me, be prepared for a lot of back-and-forth around the place :P

Screenshots Gallery
SlayeR's Vavoom Map 1

Released: Dec 10, 2002
Game/Port: Doom 2, Vavoom
Map Replaced: MAP01
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A small map I created to play around with all the features of the Vavoom source port, the Quake-style static lighting in particular.

Screenshots Gallery
D'Sparil's Fortress

Released: Oct 12, 2002
Game/Port: Heretic, ZDoom
Map Replaced: E3M8
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I created this one when ZETH (the map editor I used at the time) added support for ZDoom-enhanced Heretic. This one has a bunch of scripting-enabled puzzles and a D'Sparil boss fight featuring some tricky terrain shifting, which actually turned out pretty fun (IMO).

Screenshots Gallery
Dead Deathmatch

Released: N/A
Game/Port: Doom 2, ZDoom
Map Replaced: MAP01
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A deathmatch remake of Doom 2 MAP07. Mostly with this I was playing around with ZDoom's slopes to create some shadow effects, among other things. Not sure how good it'd actually be for deathmatch :P.

Screenshots Gallery
Death Base

Released: N/A
Game/Port: Doom 2, Boom-Compatible
Map Replaced: MAP01
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This was originally going to be the first in a series of maps. Probably the first map I ever made that was somewhat releasable.

VERY OLD MAPS

Here are some very old maps that probably aren't worth playing unless you really want to see how I started out :P

Temple (Doom, E1M8) Download


Threat (Doom, E2M1) Download


Arena (Doom 2, MAP01) Download


Caverns (Doom 2, MAP12) Download


Evil Halls (Doom 2, MAP06) Download


The Door (Doom 2, MAP01) Download


The Refinery (Doom 2, MAP02) Download


Town (Doom 2, MAP01) Download